Making of Tribeca loft 443 Greenwich
Original renders



Making of
Project was done in 3ds Max, Corona, Photoshop.
Lighting settings:
The lighting is 90% from an HDRI and few soft-boxes for artistic control, the outside ground plane also helped to bounce some light into the scene. I'm using 180 RGB color for the walls material ( it is not a rule and you can use whatever you like. I've played with different LUT for few shots but then I decide to use simple curve to have more control.
Lighting Rig

The raw render without tone-mapping ( dull and dark as intended )

and this how the render saved out of the frame buffer

Post production break down

For the carpet I've used Forest pack to scatter few thousand threads and then I've added few white long threads with Hair and fur as shown below. The pattern was originally created with the help of Corona distance from spline then baked into usual bitmap and used with forest color for tinting.
Forest Pack settings

Carpet material

Carpet Crop

Thats all
Nawras Ryhan portfolio link: https://www.behance.net/NawrasRyhan

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Thanks for pointing that out, you’re absolutely right. Render Camp and Simple or Difficult are doing great work for the community, and their free content is incredibly valuable. Really appreciate you mentioning them, we’ll definitely add both to the list.
You can't leave out Render camp and Simple or Difficult. Those channels are literally the best; giving out free lessons worth thousands of dollars.
This 3D model beautifully captures the iconic Flowerpot VP1 design! Given its historical ties to the Flower Power movement, how do you handle the materials to best replicate that retro aesthetic?
great
Woowww it s look awsome


Thanks for pointing that out, you’re absolutely right. Render Camp and Simple or Difficult are doing great work for the community, and their free content is incredibly valuable. Really appreciate you mentioning them, we’ll definitely add both to the list.