3D Environment Artist — Sim-Ready Pipeline (Freelance) | Physicl
14 august 2026
11
ID: 212
About us
Remote · Project-based · Per-scene freelance
This isn't an archviz gig. If your idea of a great scene is a moody, DOF-heavy hero render with a 40-million-polygon sofa — this isn't for you. If you get a genuine kick out of clean topology, correct instancing, and a scene that passes an automated QC script on the first try — keep reading.
What Physicl does: We build the sim-ready 3D data layer that trains robots and physical AI. Our output plugs directly into NVIDIA Omniverse, Isaac Sim, and Unreal — and is already used by teams at Meta, DeepMind, and World Labs. Every scene you build could end up teaching a real robot how to navigate a real room.Vacancy description
What you'll do: Build strictly optimized SIM-ready interior/warehouse environments in 3ds Max against a locked technical specification — not a mood board.
You'll fit right in if:
You already work in 3ds Max 2022.3 or 2023 + V-Ray 5 (or can run them alongside your current setup)
Physical material, correct IOR, and clean D/N/R/M texture sets are just how you build materials — not an adjustment
You instance repeated objects instead of cloning them, without being told to
You've worked inside someone else's strict pipeline before and didn't fight it
You want fast, specific fix-lists over vague creative feedback
This role will frustrate you if:
You rely on Displacement maps, Corona, or heavy scatter plugins as your signature look
You'd rather have full creative freedom than a locked brief
"Good enough" topology is good enough for you
The stack: 3ds Max 2022.3 or 2023, V-Ray 5.10.03 or 5.2.3 (final scenes saved back to 2022 format for pipeline compatibility), Physical materials only, PBR texture sets (D/N/R/M, 4K+), and our proprietary Autolink + Viser QC tooling — full technical onboarding and a graded test scene provided before your first paid task.
Pay: Paid per completed, QC-approved scene — competitive freelance rate confirmed after your test scene. Ongoing pipeline of work for artists who pass QC consistently.
Apply: Send your portfolio with wireframes/topology visible — a beauty-shot-only portfolio will be passed over automatically. Tell us the last time you had to hit a technical spec exactly, not just a creative brief.Minimally Required Experience
2 years +Country
UkraineJob type
Remote · FreelanceHow to apply
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